![]() the Dreadnought is undoubtedly strong to the point of an unfair advantage. stronger units are often slow and bulky, units with a strong ranged attack are weak at close combat, etc. While most games tend to balance their combat pieces strengths and weaknesses - ie. The rotating starmap is an instant headache, unless your idea of stargazing involves staring at your monitor for half an hour trying to work out which stars have a close enough orbit for a jump.Īnd last but not least, Star Control's biggest letdown is the Ur-Quan Dreadnought. There is no set storyline or single player "campaign", just a set of individual - and fairly dull - combat scenarios. In reality, as great as the concept still is, the playability of this game leaves a lot to be desired. I might even go so far as to say that if you played this over a decade ago and haven't seen it since, leave the past in the past and keep the pleasant memories. However, the reality is, Star Control 1 is actually pretty sad. And in Star Control 2 & 3, it just gets better. It's a game that leaves you craving it for years if you haven't played it in that time. The races, the interaction, the combat system, all very clever and unique. The Star Control series has quite possibly one of the best concepts and storylines used in a sci-fi game to date. ![]() Team Fortress 2 is kind of head-and-heels superior to this little gem, unless you have a strong craving for 286-era games. Highly recommended, although I seriously doubt anybody is going to go and buy it in 2008. This is an exceedingly fun game with a great interstellar warfare theme that was expanded upon in later titles. This is a heritage title that is dated by modern technology, but I'm sure I'm not the only person in the world who fondly remembers going toe-to-toe with a friend after downing some Fresca and Doritos.īlitzkrieg action, although elements of strategy can occur. The game ran fine in 1990, although I haven't really played it much since then. It's really not about graphics, it's about gameplay, But I'm sure you don't need to hear me preach. Such imaginative ships, such fun gameplay, I really do take this sort of game over 99% of the PlayStation3 crap released today. until you press fire and have the shell fragment into a burst of shrapnel. There's a classic flying saucer craft piloted by the Arilou that jumps around with its warp drive and strikes with a short-range auto-tracking laser, And then there's a crystalline entity ship used by the Chenjesu that fires projectiles that fly right across the playing area, loop around to the other side of the screen, and keep going. The Shofixti are a raccoon race that pilot a tiny ship - that self-destructs if desired. The monstrous Ur-Quan have a secondary fire that releases little astronauts that sap the shields from a ship, but sending them out reduces your ship's hit points. The ships are so eccentric and fun to play, you've really got to experience the game to understand. Awkward and disadvantaged, but still wonderful fun. He'd play on one half of the keyboard, I'd be stuck with the a's and d's. I remember going to my friend Steve's house after school and giving a good few rounds against him. This was a fantastic little game back in its day.
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